🧲 Física
Simulaciones y calculadoras de física
Simula el movimiento de proyectil con parámetros ajustables
Abrir herramienta →Calcula voltaje, corriente y resistencia
Abrir herramienta →Visualiza interferencia y superposición de ondas
Abrir herramienta →Resuelve ecuaciones cinemáticas con el solucionador SUVAT
Abrir herramienta →Simula diagramas de rayos para lentes convergentes y divergentes
Abrir herramienta →Mechanics, optics and circuit theory — the standard calculations from an introductory physics course, with the working shown so you can follow the method rather than copy an answer.
Most of these have a diagram alongside the numbers, because the point where these problems go wrong is usually the setup rather than the algebra: a sign convention, an angle measured from the wrong axis, a component resolved the wrong way.
Which tool do I want?
| If you… | Use |
|---|---|
| Constant acceleration, and you know three of five variables | Cinemática (SUVAT) |
| Something is launched at an angle | Movimiento de proyectil |
| You need voltage, current, resistance or power | Ley de Ohm |
| You are working with wavelength, frequency or speed | Visualizador de ondas |
| You need image distance or magnification | Simulador de lentes |
Pick a positive direction and hold it
Nearly every wrong SUVAT answer is a sign error rather than an arithmetic one. The equations do not know which way is up; you have to decide, and then stay consistent for every quantity in the problem.
Take a ball thrown upward at 20 m/s. Call up positive and gravity is −9.81 m/s², so at the top the velocity is zero and the displacement is positive. Call down positive and the initial velocity is −20 with gravity at +9.81. Both give the same physical answer. Mixing them — a positive initial velocity with positive gravity — gives a ball that accelerates upward forever.
The same discipline covers displacement versus distance. Throw a ball up and catch it and the displacement is zero while the distance travelled is twice the peak height. SUVAT solves for displacement, so a zero is often correct and simply not the number you wanted.